There are, of course, a lot of other little mechanics under Dungelot's hood. You can craft using supplies, or salvage them to increase your abilities. You can buy pricey but powerful artifacts for your mansion, which give permanent boosts and boons. Some dungeon floors will reveal extra powerful monsters, negate magic, be shrouded in darkness, or even give you the opportunity to, say, choose whether to help a strange old woman track down missing children. Though you only have one hero to choose from in the beginning, you'll be able to unlock more, each with their own strengths and weaknesses, like the vampire, who restores HP on killing fleshy enemies, but takes extra damage from fire. The different lands you visit, as you clear portals of powerful bosses, unlock more enemies and treasure to discover, too. For a game that initially looks to have such simple gameplay, Shattered Lands has some seriously deep complexity going on, though it manages to reward strategy in a satisfying way without alienating newcomers to the genre, though hoarding spells and single-use attack items will get you far. As with any roguelike, it can sometimes feel like success comes down to a coin toss, though Shattered Lands seems to do a good job about doling out items in fair quantities as you need them. Combat? Well, your mileage may vary. I once watched my hero miss eight times in a row against a goblin with a minor dodge boost who was nailing me with double hits every other turn, though that was hardly an every-dungeon occurrence.
Dungelot: Shattered lands is more than you see at first sight. . . and then again not. It's a simple little game that's really addictive. I bought the game because I thought you could play a few rounds if you don't know what else to play but that was wrong. The first dungeon has 6 lvls. . . the last one has 50! You can save at any time to continue later but you can forget that. Anyway, I couldn't tear myself away from it, except in the Endless Dungeon. . . Well, thank god. . . otherwise I wouldn't have starved to death in the dungeon but in front of the pc. The degree of difficulty increases at a very pleasant pace but it never becomes too easy. very pleasant music and graphics. Seevery inspired by Warcraft xD those who know reign of chaos will immediately notice the mouse hands ;)All in all I have only experienced positive things with the game so far. Except the addictive factor. . . you can argue about that. Dungeon crawler fans should definitely try it. -- 19 game hours so far -- 781b155fdc